
Following several YouTube commenter questions on some of our testing methodology and presentation, we decided to put together a short guide to FPS and temperature measurements. Specifically speaking to framerate and frametime testing, we've spent a few years refining our collection and presentation of “1% low” and “0.1% low” framerates, which is a converted presentation of frame output over time. These help us look into instances where a product might produce high averages, but exhibit stuttering and jarring gameplay that negatively impacts the “fluidity” of the experience. An example, as we note in the “What are 1% & 0.1% lows?” video, would be the G3258 in GTA V versus something like the X4 760K. In this particular case, we saw the G3258 sustaining a higher average FPS than the X4 760K, but it was actually a worse product for the setup – that's because of the low values. The G3258 was getting hammered by such big, sudden dips in performance (a result of its limited thread count) that the 0.1% low output would sometimes hit 4FPS. In the real world, this means that players see stuttering and jarring gameplay. Here's the video explaining all of this in greater depth: